• Immersive game as a skills assessement and training methodology
    The I-SKILLS project, co-funded by the European Commission, aims to foster innovation skills as key competences for improving employability of PhD students and holders in SMEs, thus promoting the transfer of innovation to the market and contributing to a more successful innovation management.

    The method chosen by the I-SKILLS project to help assess and develop innovation skills is through the development of an e-assessment methodology in the form of an immersive game in 3D environment. This game can be implemented at formal and informal learning contexts and is based on a wide variety of interactive tools, exercises and training material.

    Do you think an immersive game is a good way to assess and develop soft skills?
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  • PHD holders increasing innovation potential in SMEs
    - How SMEs evaluate PhDs’ know-how and transversal skills and competences for production, innovation and management?
    - Why would you hire a PhD holder instead of a graduate? What competitive advantage can he/she bring to your company? How do you harness this competitive advantage and his/her transversal potential to the benefit of the company?
    - How are PhDs skills and knowledge transformed and used in innovation processes across company’s activities from management to production? How are the experiences learned used in daily operation of the company?
    1 Topics
    68 Posts
    Last post by EdwardNece
    Fri Jun 03, 2016 10:02 pm
  • INCLUDING “I-SKILLS TRAINING” INTO FORMAL/NON-FORMAL/INFORMAL LEARNING PROGRAMMES
    Based on your experience, how is/could be i-skills training introduced into PhD programmes?, how do they include the business/managerial competences requested by enterprises?.
    Do you know doctoral programmes including courses on that issues?, which methods do they include?, are them maybe combining the theoretical/research part with practical periods like internship?.
    Do you know any case of PhD students or holders using e-methodologies, such as serious game, to train their skills?
    1 Topics
    30 Posts
    Last post by fast-moneysmag
    Sat Aug 15, 2015 8:52 am
  • PhDs TAKING THE PLUNGE FROM UNIVERSITY TO CORPORATE SECTOR
    How difficult is/was for you to adapt your way of working acquired in the academic environment to enterprises methods?.
    Which methodologies were used to complement your research, write and study development and presentation competencies by more business-oriented skills?.
    How did you transform your research's findings into a commercialisation/business opportunity?, how did you develop the necessary transversal skills to perform that process?.
    What was your contribution to the enterprise's competitiveness improvement?, how was you able to exploit your expertise about innovation processes into the enterprise's practices?.
    1 Topics
    85 Posts
    Last post by EdwardNece
    Thu Apr 21, 2016 8:57 am
  • TECHNICAL ISSUES ON THE E-ASSESSMENT METHODOLOGIES
    Are e-assessment methodologies (like serious game) really useful for training transversal key competencies?, if so, why?.
    What about skills assessment?, is it practicable and reliable to use those practices for evaluating competencies?, is it possible to create a serious game for properly training and assessing skills?
    Which advantages offer them over traditional methodologies of skill assessment (such as standardised tests and attitudinal questionnaires)?, and, do them present any drawback?.
    Do you find that they are becoming increasingly popular in business, higher education and school environments?. Have you ever found any case of serious game or similar?.
    Are those methodologies more practicable outside of the formal learning contexts (such as in the working context)?, Why?.
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